random() and progress() functions
`random()`: Safari 26.2 (refined in 26.5 with `element-scoped`), Firefox flagged; Chrome in development. `progress()`: Safari 26.0, Firefox 154 flagged, Chrome in development. Not Baseline.
Chrome no
Edge no
Safari 26.2 / 26.0
Firefox flag
`random(min, max, step)` yields a stable random value per page load (or per element with `element-scoped`), for scattered confetti, jittered grids and organic layouts. `progress(value, start, end)` returns 0..1 for a value between two bounds, a building block for fluid interpolation.
CSS
.fx-059 {
position: relative;
height: 120px;
background: #0f172a;
border-radius: 12px;
overflow: hidden
}
.fx-059 i {
position: absolute;
width: 10px;
height: 10px;
border-radius: 50%;
background: #facc15;
left: random(element-scoped,5%,95%);
top: random(element-scoped,10%,85%);
scale: random(element-scoped,.5,1.5);
opacity: progress(random(element-scoped,0,1),0,1)
}
HTML
<div class="fx-059"><i></i><i></i><i></i><i></i><i></i><i></i><i></i><i></i></div>Fallback: Unsupported browsers place all dots at the initial `left`/`top` (0); provide `:nth-child` offsets as a fallback if needed.
Prompt
Use `random(element-scoped, min, max)` for per-element organic variation (particle fields, scattered decoration) and `progress(v, a, b)` to normalise a value to 0..1 inside calc(). Safari-only (plus Firefox flags) in 2026-09; provide deterministic `:nth-child` fallbacks for the positions.